The connectivity consists of 3x DisplayPort and 1x HDMI. If you need DVI connectivity you will need an adaptor, if you only have VGA connectivity, maybe it’s time to consider a new monitor anyway.
The full specifications of the AMD R9 Nano are listed below.
|
|
Graphics Engine |
AMD Radeon R9 Nano |
Interface |
PCI Express x16 3.0 |
GPU Architecture |
28nm |
Memory Type |
HBM |
Memory Size(MB) |
4096 |
Memory Interface |
4096 bit HBM |
Core Clock Speed(MHz) |
up to 1000 MHz |
Memory Speed |
1.0Gbps |
Memory Bandwidth |
512 GB/s |
Stream Processor Units |
4096 (64 Compute Units) |
DVI Output |
0 |
HDMI-Output |
1 (version 1.4a) |
DisplayPort |
3 (version 1.2), Max Resolution: 4096×2160 @60 Hz |
Maximum Displays |
6 (with DisplayPort MST hub) |
HDCP Support |
Y |
DirectX Version Support |
12 |
OpenGL Version Support |
4.58 |
Multi-GPU Technology |
Crossfire, 4 GPU, no bridge |
Card Dimension(mm) |
152 x 143 x 42mm |
Power Consumption (W) |
175W |
Power Connectors | 8-Pin x 1 |
Radeon R9 Nano Features – The Highlights
Virtual Super Resolution (VSR)
Virtual Super Resolution is where the rendering occurs at a higher resolution but is displayed at a lower resolution. Some games have Super Sampling Anti-Aliasing (SSAA) but there are many that don’t so VSR means that gamers have another way of smoothing out the jaggies.
The other benefit is to give a larger viewing area for RTS games or God’s eye perspective so you can see more of what’s going on outside of the normal field of view limited by the monitor. An example would be to view a game in 4K resolution scaled down to be viewed on a 1920×1080 display. It’s less than ideal and obviously not pixel for pixel but you can see more on the screen at once if you want to without being limited by the in-game zoom or monitor native resolution.
AMD FreeSync Technology
FreeSync technology allows FreeSync enabled monitors to display at the refresh rate of the GPU down to 40FPS over DisplayPort. This eliminates tearing and provides a smoother gaming experience than traditional V-Sync. The key here is that your monitor needs to support FreeSync.
Frame Rate Target Control (FRTC)
This feature allows gamers to set a maximum frame rate and the GPU will effectively pace itself to hit and maintain that target. The benefit is lower heat power and depending on the GPU cooler design, potentially less fan noise.
High Bandwidth Memory (HBM)
This innovation is new to the Fury series of cards and is essentially a new type of memory that is stacked vertically on above the GPU. The memory is not part of the GPU itself, rather connecting to it via the interposer but due to the physical proximity to the GPU, AMD say that the “HBM’s characteristics are nearly indistinguishable from the on-chip integrated RAM.”
Another benefit is the lower power consumption compared to the previous generation of GDDR5.
This also translates to a space saving on the PCB of the graphics card and increased communication bandwidth.
Images referenced from AMD’s website – see here for a better explanation.
Physical Appearance & Build Quality
As a reference card, the Nano has less of a ‘stock’ feel about it than other Radeon reference designs that I’ve seen but it does lack the polish of an after-market designed cooler. That said, the cooler is effective in confined spaces and feels well made. Ideally, I’d love to have seen a back-plate on this for the price but it isn’t necessary on such a short card as there is no overhang from the PCI-E slot.
I can’t fault the build quality of our reference review sample.
Packaging
This was a review sample and didn’t come packaged the same as a retail card so the packaging isn’t applicable here.